Baldur's Gate 3

I was fortunate to spend 3 years working on BAFTA award wining video game Baldur's Gate 3. 

During that time I created Keyframe animations for many of the Creature's of the D&D universe, I edited Motion Capture performances from a huge selection of talanted actors across a range of characters, and even combined keyframe and mocap in some cases when the in-game characters had more legs or joints than any normal human ever should.

I also gained valuable experience in the mocap volume, working as a technician to help facilitate the needs of the Director and Actors.